Refutation of the Idea that Violent Games Lead to Aggressive Behavior
4 Pages
1947 Words
Video games have increasingly become a favourite activity amongst a widespread of children and adolescents providing entertainment, social interaction and relaxation. The gaming industry has become a global phenomenon with an estimated worth last reported at $134.9 billion in 2018 (Batchelor, 2018). Video games are a programmed universe, which allows humans to interact with a user interface that produces a...
AggressionViolence in Video Games